Use the grid() manager to organize the buttons in a single row and four different columns. Set the parent window you want to put the buttons in, the text it should display, the functions it should execute when clicked, the width, height, font style, background color, and the font color it should have. Define four buttons, Play, Pause, Unpause, and Stop. Customize and organize it below the trackframe. Similarly, define a frame that will contain four buttons. trackframe = LabelFrame(self.root,text= "Song Track",font=( "arial", 15, "bold"),bg= "#8F00FF",fg= "white",bd= 5,relief=GROOVE) You can set the songtrack to be present in the first row and add some padding to avoid overlap and make the design more beautiful. Customize them and use the grid() manager to organize them in rows and columns format. Define two labels, songtrack and trackstatus. Use the place() method to organize the frame. Set the parent window you want to place the frame in, the text it should display, the font styles, the background color, the font color, the border width, and the 3D effects outside the widget. Labelframe acts as a container and displays the labels inside a border area. from tkinter import *ĭefine a LabelFrame that will contain the songttrack label and the trackstatus label. Using this, you can set a text value and retrieve it when needed. Set track and status to be of StringVar type. Initialize all the imported PyGame modules along with the mixer module. Initialize the root window, and set the title, and dimensions of your music player. You can use instance self to access any variables or methods within the class. Define the _init_ constructor that the program calls at the time of object creation. You can find the source code of the Music Player application using Python in this GitHub repository.īegin by importing the Tkinter, PyGame, and OS modules.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |