Don't forget to actually equip them after editing. If you want to add an artefact, just count 8 F's after the 03000000 artefact, and you can add any artefact to your backpack. Each artefact is stored in 8 Bytes, only the first 4 are used, though, the latter 4 must be FFFFFFFF. That's the catapult which every hero has. The series is interrupted by a 03000000 value. The skills appear in the following order after the 4th Byte of the 7th unit number:Īrtefacts can be added, too (for code list, see below):Ī little bit below the skill values there is a large block of FFFF. Works with wisdom or artillery, so feel free to try it Skills that weren't present before editing don't get an icon,īut their effect will be there. Skills: following right after unit numbers 00 = not available, 03 = expert Units (don't put in numbers that are too high, they'll turn Units: 7 times 4 Bytes beginning 4 lines below experience = Unit typeħ times 4 Bytes immediately after 7th unit type = amount of Try to edit the hero again, there'll be some 00 Bytes amongĮxperience: 3 lines minus 2 Bytes below 1st letter of the hero's name (4 Bytes) Note that some spells (all level 5 ones?) don't instantlyĪppear after editing them as known, you'll see this when you Spells: They're stored right in front of the character values. The highest value that can be displayed is 99. H3, expansion orĬhronicles, can't remember which was which)ġst entry: wood, after that 5 times 4 Bytes for the otherĬharakter values (primary stats): 4 lines + 1 Byte above 1st letter of first hero's name (or "_omputer", "Player" or the current player colour,ĭepending on the game version i.e. Resources: Their values start exactly 3 lines above the player name The list is incomplete, since I never tried to find the move points, the mana, luck or morale values. Heroes of Might & Magic 3 + Addons (Heroes 3 Complete) & Heroes Chroniclesĭata for memory editing e.g.
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